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Much to my amusement, the player can navigate the sets and maps with a jetpack. Even in its current form, it’s a professional filmmaking tool. This is much more than just a video game. So as you can imagine, he’s doing the best he can - and he’s done a phenomenal job. To my knowledge, Workman is working on this one pretty much solo. These are my first impressions and thoughts on a product that is already extremely solid, with amazing potential, and plenty of room to grow.
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The game is still in early release, and as such, the developers are pushing constant changes to the software, and the product has changed a great deal since it first launched. When I started this video I didn’t intend it as a full-on review. This means one thing for sure - it’s a heck of a lot of fun. And you can do all of this in a video game framework. With Cine Tracer - a relatively new offering from Matt Workman at Cinematography Database - you can build, pre-light, pre-frame, and pre-block your scenes - and capture them in nice-looking storyboard images.
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Previz (or pre-visualization) has always been a big-budget Hollywood tool, and it has largely only been available to studio productions. Most highly budgeted projects allow ample time for pre-planning and pre-visualization - and the execution of the plan itself. The number one resource they have that you don’t is time. It’s the number one key to getting results like the folks on big-budget sets with tons of resources. I’ve talked quite a bit about planning and pre-lighting around here. Well, thanks to Cine Tracer, that world exists. We welcome all Alpha and Early Access users to give us feedback on the system so we can create the best possible product.Imagine a world where storyboarding and lighting your scenes was as easy and fun as a video game. “Matt Workman streams the development of the game on Twitch ( ), we have a Discord channel, and Facebook group.
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That is TBD.”īạn có kế hoạch tương tác với cộng đồng trong quá trình phát triển của mình như thế nào? “The price of Cine Game will likely increase after it hits "Full Release" status. Liệu trò chơi sẽ có giá khác nhau giữa và sau khi Truy Cập Sớm? “The current Early Release has the basic cameras, lighting, and talent systems in place with one medium sized map to explore and build in. Tình trạng hiện tại của phiên bản truy cập sớm là gì? “The full version will also have a larger database of maps/levels, equipment, talent, and sets.” Phiên bản đầy đủ sẽ có sự khác biệt thế nào so với phiên bản truy cập sớm? “Cine Game will be Early Release for approximately 6-12 months.” Trò chơi này sẽ ở trạng thái truy cập sớm trong khoảng bao lâu? “Cine Game will be early access so that the community can support and participate in it's development.”
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